Dark Contract with the Gate
Spell Continuous

Dark Contract with the Gate

  • Archetype:
  • D/D

  • View:
  • 5621




During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 59

Dark Contract with the Gate — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter

Why it scores here

Dark Contract with the Gate's value is a reliable once-per-turn search of a D/D monster from the Deck during the Main Phase, which keeps the D/D engine live in almost every hand (appears in all 400 sampled decks at 3 copies, and in 3 of 14 recorded combos as a starter). The score is held back by the mandatory 1000-damage Standby drawback, which is a real LP cost, by a search restricted to D/D monsters, and by the card being a Continuous Spell with no interaction or material value. High inclusion and the 100 power-index boards it appears in confirm the role is real and practical, but they did not raise the score beyond what the text supports.

Axis scores

Axis Score Evidence
Accessibility 85 Main Phase once-per-turn search of a D/D monster from Deck is live from the opening hand, with 3-copy inclusion in 381 of 400 decks and 3 of 14 combos starting from it (verified text, observed).
Combo & Conversion 70 Appears in all 14 recorded boards at average power index 53.4, with the top examples at 100 in D/D/D Gryphon and Surveyor lines, but it is a support search rather than a finisher (observed, inferred).
Resource Economy 55 Each use is a +1 search at no card cost, but the mandatory 1000-damage Standby drawback converts LP into the cost every turn it stays on the field (verified text, inferred).
Effect & Interaction 5 No negation, removal, or opponent-facing interaction in its text (verified).
Material Utility 5 A Continuous Spell cannot be used as Link, Xyz, Synchro, or Fusion material, so it contributes no body value (verified text).
Resilience & Flexibility 40 Stays on the field across turns so the search repeats, but a Continuous Spell is exposed to field removal and the search depends on a D/D target remaining in the Deck (inferred).
Deck-Building Efficiency 45 Restricts the Deck to D/D search targets and adds forced LP loss each Standby, though 3 copies are easy to run inside the D/D/D shell (verified text, observed copies).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: Self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Main Phase search of a D/D monster from Deck, so it is live in most hands
  • Appears at 3 copies in 381 of 400 sampled decks and in all 14 recorded combos
  • Searches a 0-cost card each turn, supporting a repeated +1 card per turn while it stays on the field

Weaknesses

  • Mandatory 1000-damage Standby drawback each turn it remains on the field
  • Search is restricted to D/D monsters, so it is dead outside a D/D shell
  • No negation, removal, or material value of its own

Counters / choke points

  • Field-destruction or Continuous Spell removal (inferred from card type; no counter data in evidence)

Best use

Repeatable D/D monster search that feeds the Gryphon, Surveyor and King engine. Decks: D/D/D (archetype 671, gameplay 7), D/D/D (archetype 235, gameplay 4), D/D/D (archetype 16, gameplay 3), Dark Contract (archetype 1505, gameplay 6). Suggested copies: 3.

Evidence & gaps

  • Verified: Searches a D/D monster from Deck to hand once per turn in the Main Phase (card text); Takes 1000 damage once per turn in the Standby Phase (card text); Is a Continuous Spell with no negation or material clause (card text); Appears at 3 copies in 381 of 400 decks (deck stat)
  • Observed: Appears in 14 of 14 recorded combos, 3 as starter and 3 in end hand (combo stat); Average power index 53.4 when present, top examples 100 (combo stat); Inclusion 98–100% in several D/D/D archetype homes (usage statistics)
  • Inferred: Live from the opening hand with a D/D monster in Deck (text + deck stat); Vulnerable to field removal as a Continuous Spell (card type); Searcher role supported by the starter role and end-hand counts, though searched-for role reads 0 (combo stat, inconsistent with its role)
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data records 0 searched-for role despite a search effect; role corroboration is partial no top-card ranking for this card (not a top-card)











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